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2013年12月30日月曜日

[PC] True Love (1995)

How:
Came to know of it while chatting with my brother and got a downloaded version directly from him.
Note:
The English translation is the official Windows port.
Endings:
I got the Remi ending on my own and then saw all the others at once by following a walkthrough.
Pros:
- Mostly nice pixel graphics for both backgrounds and characters
- Some nice endings
- Some unexpected routes (e.g. saving a girl drowning in the ocean)
- Grinding skills can be rewarding
- There is a cameo of Akane from the game Venus
Cons:
- Music can get very repetitive
- Some typos
- Some continuity bugs
- A few ugly character drawing, few background scenes (most of them are just recolored)
- Very dumb, clichéd setting
- Unlikable main character
- Unrealistic dialogues

This character here is 茜 from Venus (1994).

2013年12月20日金曜日

[PSP] Tactics Ogre: Let Us Cling Together (2011)

How:
The game was frequently mentioned on review websites and forums, bought it for 5€ at Gamestop as a first game for the PSP for long trips.
Pros:
- Huge replayability value with loads of extra contents
- Extremely non-linear
- Can be very challenging
- Epic final battle
- Some very good in-game graphics and special effects especially near the end
- Very good character portraits
- Can revisit past events and undertake new paths to get different outcomes
- A lot of different classes, skills, magic spells, items, and so on
- Many special moves that gradually unlock with experience
- Economy works well
- The game records all previous events, dialogues and cut-scenes
Cons:
- The story is very contrived, full of difficult-to-memorize names, and dialogues that are extremely hard to follow
- Sometimes when action happens at the borders of the screen, you cannot see who's aiming at who and what's the induced effect (you only know a posteriori)
- Music is boringly epic
- Some of the game mechanics are too tedious to be actually usable (e.g. recipes, beast hunting)
- Some character classes cannot use certain magic spells for no apparent reason, even if the spell can be learned and the character has the right magic skills
- Not being able to see the map/enemies before entering the battle field greatly reduces the strategic value of the game (e.g. entering a map full of undead without bringing someone able to exorcize them)
- Grinding new characters for experience can be very difficult as the game progresses, since enemy strength is balanced with the player's strength