How:
Played the PC (CD) version but never finished it, finally got to play it again with ScummVM amazing support for Amiga files.
Endings:
Out of the three possible paths, I finished the game in the "collaboration" mode (with Sophia), both bad and good ending.
Pros:
- Multiple ways to solve puzzles and multiple game modes increase the game's longevity noticeably
- Excellent graphics, animations, and fitting music
- Marvelous, immersive sense of adventure
- Just the right amount of comedy one would expect from an Indy movie
- Likable, well outlined characters with custom animations
- Nice, well-balanced puzzles
Cons:
- No sound effects in the Amiga version
Played the PC (CD) version but never finished it, finally got to play it again with ScummVM amazing support for Amiga files.
Endings:
Out of the three possible paths, I finished the game in the "collaboration" mode (with Sophia), both bad and good ending.
Pros:
- Multiple ways to solve puzzles and multiple game modes increase the game's longevity noticeably
- Excellent graphics, animations, and fitting music
- Marvelous, immersive sense of adventure
- Just the right amount of comedy one would expect from an Indy movie
- Likable, well outlined characters with custom animations
- Nice, well-balanced puzzles
Cons:
- No sound effects in the Amiga version
In an attempt to make Sophia run away from the cage, I managed to trap a crab inside with her. |
My final score after finishing it the first time on Team mode. |
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