検索結果

2014年3月12日水曜日

[PSP] Shin Megami Tensei: Persona (2009)

How:
Heard about it in Japan.
Ending:
I did not play the epilogue part (a few more hours worth of gameplay).
Note:
Press Start during battles to make them considerably quicker. Without this feature, the game is an absolute pain to play.
Pros:
- Cool blend of isometric goodness and first-person dungeon crawling
- A LOT of cool monsters with funny moves and animations
- Handy auto-fight
- Very nice character graphics and animations for the different skills of all personas
- Every monster and every persona has a rationale/story behind it. For example, the くちさけおんな monster actually comes from an urban legend and behaves as the legend tells.
Cons:
- Background music is an annoying collection of distracting and out of place songs. Totally spoiled the cool mood from the original game.
- Most of the personas you create cannot be "equipped" because of level requirements, which is too high for at least the first half of the game.
- Fights can be trivially easy or frustratingly difficult even with the same exact monsters. Charmers can charm you forever, and infinite looping situations can and will take place unexpectedly.
- Too many demon combinations and too many persona skills make the game content overwhelmingly complex.
- Clichéd, unlikable playing characters (the hip-hop type, the bully, etc.).
- Very high encounter rate and repetitive gameplay.
- The game overstays its welcome by a large margin.