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2013年7月15日月曜日

[Amiga] Dungeon Master (Psygnosis release) (1992)

How:
Had the game on Amiga as a kid but never figured out how to play it. Finally decided to give it a go after reading CRPGAddict's posts on the game.
Pros:
- Favors exploration and discovery
- Immersive and suspenseful
- Nice balance between strategic and real-time elements
- Concocting potions is a cool idea
- Excellent pacing near the end
- Combat can be challenging and rewarding
- Cool magic system, memorizing and using spells makes the difference between a good wizard player and a bad one
- Some cool spells (e.g. see through walls, invisibility)
Cons:
- Throwable weapons (arrows, shurikens) must be picked back up one by one after usage, and the space allotted for them in the inventory is limited to 5
- No music, few sound effects
- Very repetitive graphics
- Slow movements due to overloaded inventories are a real pain
- Items, weapons and armor do not have any description, except for their name and weight
- No NPCs whatsoever. Would have been nice to meet somebody at some point
- The game gets very repetitive after a while, the elements added in each dungeon are not enough to motivate progress
- Probably one or two dungeon levels too many

My winning party:


Bad ending:


Good ending:

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