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ラベル hacking の投稿を表示しています。 すべての投稿を表示
ラベル hacking の投稿を表示しています。 すべての投稿を表示

2014年7月22日火曜日

[PC] Deus Ex (2000)

How:
Played the demo when it came out after finishing Half-Life. Didn't like the game, expecting it to be a shooter, came back to it out of curiosity with a Steam sale.
Ending:
I played through all three endings.
Pros:
- Very cool graphics, just the kind I like
- Amazing music
- Very fine dystopic sci-fi story with surprising turns of events and cool characters
- Excellent voice-overs and acting for the most part
- Exploration is rewarded
- Game difficulty and length depend on the way it is played (stealth vs shooter)
- Taken in small doses, the game offers a unique, fun and rewarding experience
- Plenty of optional content and highly non-linear
- The game offers several possible ways to reach objectives and do things. For example, I couldn't enter an area due to a game-crashing bug, but I took an alternative (more difficult) path and still made it.
Cons:
- Several graphic (collisions) and sound (music / sound efx balance) glitches
- The game is extremely dark 90% of the time
- Ending cut-scenes are underwhelming
- Some conversations are not logged
- If you attack or otherwise damage a character and do not kill him, everyone instantly knows where you are
- Not many cut-scenes
- The game is excessively long, more like a game and its sequel
- Some showstopping bugs (I couldn't enter Canal Road in HK without losing all inventory and crashing the game - had to take the difficult path)
- Enemies do not give the alarm if they see a door opening, a dead fellow, or other suspicious events
- The game misjudges your behavior with no good reason. Some NPCs (Carter, Navarre) described me as a naturally born assassin even though I didn't kill anyone, but Navarre did as a consequence of me being spotted by the enemy.

One of the three endings. Here I merge with Helios AI.

My final skill set.

My final set of augmentations. I mostly used the subdermal radar transparency, silent running, and the spy drone. Auto-healing also helped in the final chapters.

2014年1月5日日曜日

[PC] Gemini Rue (2011)

How:
Got with the Bundle-in-a-Box Adventure bundle.
Pros:
- Excellent graphics and music, reminiscent of Beneath a Steel Sky and Blade Runner
- Rather lengthy (took me about one day from start to end)
- Very nice puzzles, including terminal-based investigation
- Memorable setting and writing
- Addictive gameplay, amazing story and turn of events
- Very likable characters
- A lot of cool scripted cutscenes
Cons:
- A few interface glitches
- The action sequences can be frustrating (very akin to the first Tex Murphy games)

Comparisons:

Tex Murphy: Mean Streets (1989)



Gemini Rue (2011)


2013年7月30日火曜日

[PC] Beneath a Steel Sky (1994)

How:
Played the Amiga demo as a kid, finally got it for free on GOG.
Pros:
- Excellent graphics and animations
- The Virtual Teathre engine retains all the good points from Lure of the Temptress and hugely improves upon them
- Voiceovers are so good and enriching that this is probably the first time I leave them on when given the option
- Amazing, compelling story with a great pace
- Very good and moderately challenging puzzles with some well placed red herrings
- Memorable characters and lines
- Some very humorous parts (e.g. the trial)
Cons:
- People tend to get in the way (especially Joey)
- Music quality could be better
- Some bugs and crashes

2011年4月6日水曜日

[PC] Digital: A Love Story (2010)


Pros:
- Very innovative
- Incredibly immersive
- The story runs smoothly and manages to surprise despite the (intentionally so) obsolete interface
Cons:
- Messages are received only upon (any) user action
- Full-screen mode would have been nice for a total immersion

2011年1月27日木曜日

[FC] デジタル・デビル物語 女神転生 (1987)


Pro:
- La meccanica di gioco principale prevede di prendere alcuni mostri come alleati, ognuno con i suoi punti di forza e le sue magie
- I mostri si possono fondere tra di loro per crearne di nuovi
- Una volta capito il meccanismo e superate le prime difficoltà diventa divertente e strategico
- I mostri sono tanti e disegnati bene
- La possibilità di combattere in AUTO permette di sbrigare rapidamente la maggior parte degli scontri
- La morte non è permanente
- Le musiche non sono male, soprattutto quelle a fine gioco
Contro:
- Troppo difficile, senza soluzione (mappe, magie, oggetti, etc.) ci vorrebbe una vita per fare progressi
- Troppo lungo e ripetitivo
- I dungeon sono praticamente tutti uguali e poco interessanti
- La storia è raccontata per modo di dire, e a mozzichi

2009年4月14日火曜日

[PC] Out of Order (2003)


Pro:
- Storia semplice ma avvincente
- Enigmi abbastanza tosti che non si perdono nel nonsenso
- La parte finale è alternativa e divertente
Contro:
- Il sistema di controllo è un pò scomodo
- A volte la grafica è esageratamente amatoriale
- E' un pò una palla stare sempre negli stessi posti e metterci tanto per raggiungerli
- La musica anche se carina alla lunga stufa

2009年4月4日土曜日

[PC] Runaway: A Road Adventure (2001)


How:
Read a review on Adventuresplanet.it during my rediscovering of the genre, then bought the game at a Gamestop for 10 bucks.
Pros:
- A nice classical adventure with plenty of traveling
- Environments are excellent both from graphical point of view and their setting
- Dialogues are usually long-winded and fun
- Rewarding puzzles
Cons:
- Cut-scenes quality is not on par with the rest of the game (lousy cel-shading)
- Characters are mostly unfun, unpleasant and annoying (including the main character)

[PC] The Moment of Silence (2004)


Pro:
- Grafica ottima
- Bella storia e ottima sceneggiatura
- Si visitano molti posti belli e diversi e c'è anche una parte sott'acqua
- Belli gli enigmi basati su inventario
- Molti dialoghi
- Belli i video di intermezzo
Contro:
- Doppiaggio italiano a dir poco pessimo
- Gli enigmi sono troppo incentrati sui dialoghi, che sono tanti e vanno comunque analizzati tutti uno per uno
- Pessimo modo di gestire gli spostamenti, spesso si sa dove si vuole andare ma il personaggio va altrove o rimane incastrato
- Molte inquadrature sono pensate male e rendono snervante l'esplorazione
- A volte l'enigma è semplicemente andare nel posto giusto o parlare con la persona giusta, in queste situazioni non resta che riesplorare tutti i luoghi e riparlare con tutti i personaggi