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ラベル dancing の投稿を表示しています。 すべての投稿を表示
ラベル dancing の投稿を表示しています。 すべての投稿を表示

2015年2月21日土曜日

[PC] Fahrenheit (2005)

How:
Heard about it on Adventuregamers.com, and got at a Holiday sale on GOG.com.
Pros:
- Excellent voice acting and dialogues
- Well worth playing just for the story and the cinematic presentation; keeps you in front of the screen to see how the story unfolds
- Excellent animations
- Great original score by Angelo Badalamenti
- Cool multiple character interaction
- Some truly memorable sequences (e.g. the hypnotization sequence with Agatha)
- Some nice, dynamic, and well animated sequences (e.g. basketball one-on-one match, fighting on a ring, bugs attack)
Cons:
- Frustratingly irritating controls and camera movements
- Some very annoying arcade sequences
- Almost no puzzles at all
- One reaction sequence actually requires you to NOT do it correctly (interrogation scene in the office), but I only found out by reading a walkthrough after finishing the game
- Timed dialogue system is just annoying and gives you no time to ponder about choices; a true pity one cannot explore the whole dialogue tree
- Cannot explore all dialogue options, and some of them are ambiguous; picking the right or most informative answer is mostly chance

2014年7月22日火曜日

[PC] Deus Ex (2000)

How:
Played the demo when it came out after finishing Half-Life. Didn't like the game, expecting it to be a shooter, came back to it out of curiosity with a Steam sale.
Ending:
I played through all three endings.
Pros:
- Very cool graphics, just the kind I like
- Amazing music
- Very fine dystopic sci-fi story with surprising turns of events and cool characters
- Excellent voice-overs and acting for the most part
- Exploration is rewarded
- Game difficulty and length depend on the way it is played (stealth vs shooter)
- Taken in small doses, the game offers a unique, fun and rewarding experience
- Plenty of optional content and highly non-linear
- The game offers several possible ways to reach objectives and do things. For example, I couldn't enter an area due to a game-crashing bug, but I took an alternative (more difficult) path and still made it.
Cons:
- Several graphic (collisions) and sound (music / sound efx balance) glitches
- The game is extremely dark 90% of the time
- Ending cut-scenes are underwhelming
- Some conversations are not logged
- If you attack or otherwise damage a character and do not kill him, everyone instantly knows where you are
- Not many cut-scenes
- The game is excessively long, more like a game and its sequel
- Some showstopping bugs (I couldn't enter Canal Road in HK without losing all inventory and crashing the game - had to take the difficult path)
- Enemies do not give the alarm if they see a door opening, a dead fellow, or other suspicious events
- The game misjudges your behavior with no good reason. Some NPCs (Carter, Navarre) described me as a naturally born assassin even though I didn't kill anyone, but Navarre did as a consequence of me being spotted by the enemy.

One of the three endings. Here I merge with Helios AI.

My final skill set.

My final set of augmentations. I mostly used the subdermal radar transparency, silent running, and the spy drone. Auto-healing also helped in the final chapters.

2010年12月1日水曜日

[PC] I was a Vegas Showgirl (2010)


Pro:
- Bella atmosfera noir
- Belle musiche
- Divertente l'enigma della danza
Contro:
- Qualche glitch
- Sostanzialmente trial & error