How:
The game was frequently mentioned on review websites and forums, bought it for 5€ at Gamestop as a first game for the PSP for long trips.
Pros:
- Huge replayability value with loads of extra contents
- Extremely non-linear
- Can be very challenging
- Epic final battle
- Some very good in-game graphics and special effects especially near the end
- Very good character portraits
- Can revisit past events and undertake new paths to get different outcomes
- A lot of different classes, skills, magic spells, items, and so on
- Many special moves that gradually unlock with experience
- Economy works well
- The game records all previous events, dialogues and cut-scenes
Cons:
- The story is very contrived, full of difficult-to-memorize names, and dialogues that are extremely hard to follow
- Sometimes when action happens at the borders of the screen, you cannot see who's aiming at who and what's the induced effect (you only know a posteriori)
- Music is boringly epic
- Some of the game mechanics are too tedious to be actually usable (e.g. recipes, beast hunting)
- Some character classes cannot use certain magic spells for no apparent reason, even if the spell can be learned and the character has the right magic skills
- Not being able to see the map/enemies before entering the battle field greatly reduces the strategic value of the game (e.g. entering a map full of undead without bringing someone able to exorcize them)
- Grinding new characters for experience can be very difficult as the game progresses, since enemy strength is balanced with the player's strength
The game was frequently mentioned on review websites and forums, bought it for 5€ at Gamestop as a first game for the PSP for long trips.
Pros:
- Huge replayability value with loads of extra contents
- Extremely non-linear
- Can be very challenging
- Epic final battle
- Some very good in-game graphics and special effects especially near the end
- Very good character portraits
- Can revisit past events and undertake new paths to get different outcomes
- A lot of different classes, skills, magic spells, items, and so on
- Many special moves that gradually unlock with experience
- Economy works well
- The game records all previous events, dialogues and cut-scenes
Cons:
- The story is very contrived, full of difficult-to-memorize names, and dialogues that are extremely hard to follow
- Sometimes when action happens at the borders of the screen, you cannot see who's aiming at who and what's the induced effect (you only know a posteriori)
- Music is boringly epic
- Some of the game mechanics are too tedious to be actually usable (e.g. recipes, beast hunting)
- Some character classes cannot use certain magic spells for no apparent reason, even if the spell can be learned and the character has the right magic skills
- Not being able to see the map/enemies before entering the battle field greatly reduces the strategic value of the game (e.g. entering a map full of undead without bringing someone able to exorcize them)
- Grinding new characters for experience can be very difficult as the game progresses, since enemy strength is balanced with the player's strength
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