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ラベル spirit world の投稿を表示しています。 すべての投稿を表示
ラベル spirit world の投稿を表示しています。 すべての投稿を表示

2021年4月22日木曜日

[PS4] The Sexy Brutale (2017)


How:
Found while browsing the PSN store.

Pros:
- Stunning graphics
- Nice fitting music (although a bit repetitive at the beginning)
- Some nice puzzles
- Straightforward but refreshing gameplay
- Cool setting, mood and story

Cons:
- Some glitches and unresponsiveness when trying to do things quickly
- A bit too much backtracking
- Annoyingly slow character

2019年10月27日日曜日

[PS3] Life is Strange (2015)

How:
Found by randomly browsing PSN, bought the season pass on a sale.
Pros:
- Very good graphics contribute to setting the mood
- Very fitting, moving soundtrack
- Great storyline and characters
- Several choices make for a very nonlinear game
Cons:
- Gives a misleading sense of urgency that doesn't allow to calmly explore
- Impossible to backtrack and visit locations as desired
- Camera handling can be a bit tedious
- Some distracting graphical glitches
- Gameplay is often just limited to watching the story unfold

2015年11月15日日曜日

[PC] The Cat Lady (2012)

How:
Read about it on Adventuregamers.com, got with a Flash Deal discount at GOG.com
Pros:
- Excellent voice-overs
- Simple controls and immediate gameplay
- Captivating story with a deep meaning
- Simple but nice puzzles
- Very good dialogues
- Weird etherogeneous graphical / animation style, which surprisingly works
- Some jumpy moments
- Immersive mood
Cons:
- The rock songs kill the mood

2013年12月20日金曜日

[PSP] Tactics Ogre: Let Us Cling Together (2011)

How:
The game was frequently mentioned on review websites and forums, bought it for 5€ at Gamestop as a first game for the PSP for long trips.
Pros:
- Huge replayability value with loads of extra contents
- Extremely non-linear
- Can be very challenging
- Epic final battle
- Some very good in-game graphics and special effects especially near the end
- Very good character portraits
- Can revisit past events and undertake new paths to get different outcomes
- A lot of different classes, skills, magic spells, items, and so on
- Many special moves that gradually unlock with experience
- Economy works well
- The game records all previous events, dialogues and cut-scenes
Cons:
- The story is very contrived, full of difficult-to-memorize names, and dialogues that are extremely hard to follow
- Sometimes when action happens at the borders of the screen, you cannot see who's aiming at who and what's the induced effect (you only know a posteriori)
- Music is boringly epic
- Some of the game mechanics are too tedious to be actually usable (e.g. recipes, beast hunting)
- Some character classes cannot use certain magic spells for no apparent reason, even if the spell can be learned and the character has the right magic skills
- Not being able to see the map/enemies before entering the battle field greatly reduces the strategic value of the game (e.g. entering a map full of undead without bringing someone able to exorcize them)
- Grinding new characters for experience can be very difficult as the game progresses, since enemy strength is balanced with the player's strength

2013年11月10日日曜日

[PC] King's Quest VI: Heir Today, Gone Tomorrow (1992)

How:
Often heard of it as one of the best adventure games ever, got on Gog.com with the King's Quest 4+5+6 pack.
Points:
I managed to finish the game with 228/231 points without using a walkthrough (I actually needed a walkthrough just to open the ink bottle...). The only puzzle I missed was feigning death in front of the black cloaked man, since I got the correct lamp by trial & error. Still got the best ending possible.
Pros:
- Some memorable and diversified music
- Generally good voiceovers
- You get to ride a black winged horse to the realm of the dead!
- Direct references to previous episodes of the series
- Rather lengthy, with a great amount of optional content
- The second half of the game is amazing (realm of the dead + castle)
- Very nice and logical puzzles
- Great graphics and cool cutscenes
- The possibility to die or get dead ends makes gameplay more exciting
Cons:
- Some super-fast animation glitches
- Some audio glitches (sometimes the music volume covers the narrator's voice)
- Using an item or using an item on the main character give different results only with some items (e.g. the ink bottle must be used directly on Alexander to open it)
- The Isle of Wonder seems more like the deus-ex-machina of missing inventory items
- Once again a final love ballad
- Some tedious backtracking required
- Trial & error required to solve certain puzzles
- Dead ends (usually quite clear though)

2013年7月27日土曜日

[PC] Dragonsphere (1994)

How:
Promoted on Gog.com as a freeware game, got it without knowing anything about it. Played it after reading hg101 review.
Additional comment:
Not quite as short as most reviews mention (I think I needed around 10-11 hours from start to finish). The slow movements might have contributed.
Pros:
- Very good graphics and excellent in-game animations
- Very good (sometimes creepy) music
- The game has a very immersing, serious atmosphere differentiating it from most other adventures in similar fantasy settings
- Great dialogues and overall very likable characters
- A very deep and intriguing story with cool ideas thrown everywhere and a dramatic turn of events
- There are some rather challenging (but fair) puzzles
- Some puzzles can be solved in multiple ways
- Death is automatically undone, with no need to reload
- Lots of interactive elements, with long text descriptions
Cons:
- Movements are rather slow and unskippable (e.g. when climbing the mountain)
- Mediocre voice acting, thankfully it can be turned off
- Perhaps too many red herrings (both useless inventory items and misleading puzzle solutions, e.g. the poems)
- The story can be "broken" in a couple of ways (e.g. by going to the Spirit Plane without knowing about the Soul Egg)
- The interface can be confusing as some objects have item-specific default actions, e.g. a hidden button on the wall has "Activate" as default action, and "directions" can also be examined (this is especially important towards the end of the game when a door must be examined to reveal the symbol of a crown)