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ラベル oracle の投稿を表示しています。 すべての投稿を表示
ラベル oracle の投稿を表示しています。 すべての投稿を表示

2015年5月23日土曜日

[PC] The Whispered World (Special Edition) (2010)

How:
Read about it on Adventuregamers.com, got during a Daedalic sale at GOG.com.
Pros:
- Awesome background drawings and in-game animations
- Puzzles are quite clever in general
- Very nice music, although a bit monotonous
- Nice, relaxing mood for the most part
- Quite lengthy and adventurous
- Nice unconvential puzzles to be solved using Spot's transformed versions
Cons:
- No wide screen, a real pity
- Stuttering animations, usually at the beginning of each scene or location
- Glitchy sound in the dialogues
- A couple of annoying puzzles (e.g. move around rooms in the Asgil's city)
- The main character is unlikable, unhearable, and depressing for the most part of the game
- Some puzzles can be solved by accident, destroying continuity
- The clock puzzle in the oracle's hut was automatically solved for me without me asking for it
- Lots of pixel hunting
- Some game-breaking bugs (e.g. character stuck in the background, door does not open, etc.)
- The cinematic parts among chapters do not live up to the rest of the game

2015年2月21日土曜日

[PC] Fahrenheit (2005)

How:
Heard about it on Adventuregamers.com, and got at a Holiday sale on GOG.com.
Pros:
- Excellent voice acting and dialogues
- Well worth playing just for the story and the cinematic presentation; keeps you in front of the screen to see how the story unfolds
- Excellent animations
- Great original score by Angelo Badalamenti
- Cool multiple character interaction
- Some truly memorable sequences (e.g. the hypnotization sequence with Agatha)
- Some nice, dynamic, and well animated sequences (e.g. basketball one-on-one match, fighting on a ring, bugs attack)
Cons:
- Frustratingly irritating controls and camera movements
- Some very annoying arcade sequences
- Almost no puzzles at all
- One reaction sequence actually requires you to NOT do it correctly (interrogation scene in the office), but I only found out by reading a walkthrough after finishing the game
- Timed dialogue system is just annoying and gives you no time to ponder about choices; a true pity one cannot explore the whole dialogue tree
- Cannot explore all dialogue options, and some of them are ambiguous; picking the right or most informative answer is mostly chance