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ラベル nuclear war の投稿を表示しています。 すべての投稿を表示
ラベル nuclear war の投稿を表示しています。 すべての投稿を表示

2021年4月17日土曜日

[PC] Fallout 2 (1998)


How:
Got during a Fallout series giveaway at GOG.com.

Pros:
- Limited items and money make resource management useful
- Well written and darkly fun dialogues
- Great graphics, fitting dark ambient / industrial music
- Lots of nonlinearity and side quests

Cons:
- Cumbersome and annoying inventory management
- Using items can be confusing, the "use" functionality is not always the correct way
- Brutal difficulty encourages save scumming
- NPCs keep getting in the way
- Several glitches and bugs

2017年1月29日日曜日

[PC] Harvester (1996)

How:
Got in on GOG during a winter sale.
Pros:
- Multiple ways to do things, and optional paths
- Captivating story, cool endings
- Nice in-game videos
- Some nice puzzles
Cons:
- While you can type questions in dialogue, each NPC only understand specific keywords (e.g. you can not ask your brother about "dad"). Then it is useless, just keep all the keywords in the list.
- Lots of game glitches
- Uninspired, repetitive music
- Tedious action sequences that just consist in button smashing
- Some annoying pixel hunting

Might as well be taken from a Lynch movie

2015年11月29日日曜日

[PC] Fallout (1997)

How:
Got during a Fallout series giveaway (which means FREE!) at GOG.com.
Note:
I got lucky and got the alien blaster by chance quite early in the game.
Pros:
- Great isometric graphics
- Very cool atmoshpere, setting and lore
- Combat can be unforgiving, and detracts the player from pure grinding
- Well balanced economy, you never have too much money
- Nice turn-based combat system
- A limited but cool arsenal and set of items to use (including drugs)
- Cool lore
- Non-linear gameplay and quests
- A nice variety of death animations depending on the weapon used
Cons:
- Sometimes difficult to control in occluded areas
- Can't reach areas that the main character cannot see; this makes moving in towns very tedious
- Some possible walking dead situations
- Music is a bit forgettable
- Few side quests
- There is a lot of content which is never explored because of the unpredictable outcome of choices
- Carry weight is fairly limited
- Very few companions, with almost no control over them
- Some obscure puzzles (connect a radio to a computer in order to control force fields?)