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2019年2月16日土曜日
2015年11月20日金曜日
[PC] Edna & Harvey: The Breakout (2008)
How:
Got during a Daedalic Adventures sale at GOG.com.
Pros:
- Incredible amount of interaction, the developers thought of everything and provided unique responses
- Very good voice-overs
- Nice humour
- Good puzzles
- Some nice cut-scenes (although too few)
- Nice game mechanics (tempomorphing and skills)
Cons:
- Some minor path finding glitches
- Some game breaking bugs in the English version
- Underwhelming finale
Got during a Daedalic Adventures sale at GOG.com.
Pros:
- Incredible amount of interaction, the developers thought of everything and provided unique responses
- Very good voice-overs
- Nice humour
- Good puzzles
- Some nice cut-scenes (although too few)
- Nice game mechanics (tempomorphing and skills)
Cons:
- Some minor path finding glitches
- Some game breaking bugs in the English version
- Underwhelming finale
2014年11月4日火曜日
[PC] Sam & Max Hit the Road (1993)
How:
Played the Amiga version but stopped due to loading times, played again the talkie CD version on ScummVM.
Pros:
- Excellent graphics and fluid animations
- Nice puzzles, moderately challenging
- Nice cut scenes
- Excellent voice-overs and dialogues
- A truly unique adventure with unforgettable characters and witty humor
- Some funny mini-games
Cons:
- The animated cut scenes are very sparse (I think only two in total)
- Some places are hard to see (e.g. the kitchen in the back of the bigfoot convention center)
- The crazy place with small doors and inverse gravity is an example of gratuitous madness, which I don't like (similar to the Isle of Wonder in King's Quest VI)
Played the Amiga version but stopped due to loading times, played again the talkie CD version on ScummVM.
Pros:
- Excellent graphics and fluid animations
- Nice puzzles, moderately challenging
- Nice cut scenes
- Excellent voice-overs and dialogues
- A truly unique adventure with unforgettable characters and witty humor
- Some funny mini-games
Cons:
- The animated cut scenes are very sparse (I think only two in total)
- Some places are hard to see (e.g. the kitchen in the back of the bigfoot convention center)
- The crazy place with small doors and inverse gravity is an example of gratuitous madness, which I don't like (similar to the Isle of Wonder in King's Quest VI)
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