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ラベル sword の投稿を表示しています。 すべての投稿を表示
ラベル sword の投稿を表示しています。 すべての投稿を表示

2014年2月22日土曜日

[C64] Halls of Death (1983)

How:
Searched for other C64 rpg's on CRPGAddict master game list after enjoying Sword of Fargoal.
How to play:
"/" : down
":" : left
";" : right
"@" : up
"+" : use stairs
"p": spells
Movement can be made faster with F1.
Spells: Sleep (1), Teleportation (2), Lightning (3), Fireball (4).
Levels:
I was proclaimed: Apprentice Bumpkin, Yokel, Trainee Warrior, Warrior, Swashbuckler, Seasoned Adventurer, Hero, Dragon Slayer, Champion, Necromancer, Sorcerer, Superhero, Guardian.
Pros:
- Cool first-person view animation on the lower right
- Spells can be used to destroy walls in the dungeon
- The game forces you to take careful choices, because:
   1) a successful game sees you going back to the surface (i.e. you need to backtrack or teleport)
   2) stats grow with items found in the dungeons, and decrease with enemy encounters, traps and magic spells
   3) game ends when any of the three stats (Strength, Psionics, Constitution) falls below zero
   4) using spells consumes both Strength and Psionics, is not always successful and becomes mandatory at the deeper levels (vs wraiths)
   5) Strength and Psionics points can be transferred to each other with a 1:3 ratio
- Gameplay can get addictive and very tense especially during the ascent phase
- Successful ascents are very rewarding
Cons:
- Fight success only depends on the strength and magic levels of the PC
- Grinding is possible only to a limited extent, as it depends on what items you find in the dungeons and the outcome of encounters
- There is no use for the collected treasure
- No sound
- The time you can spend in the dungeon is only dictated by luck, since Constitution depletes as you fight and it can only be recovered by finding Stamina, which is rare

This is as far as I got. Getting the Lord of Light rating is a matter of grinding for treasure, perhaps one day I'll do it.


2014年2月15日土曜日

[C64] The Sword of Fargoal (1982)

How:
Read about it on CRPGaddict, bought C64 Forever and played it right away.
Note:
Apparently this is the first game ever with random dungeons.
Pros:
- Simple, yet addictive quasi-roguelike gameplay
- Some interesting game mechanics (proximity sounds, pit traps usable as stairs) and magic spells (beacons, teleport)
Cons:
- Dungeons are quite repetitive
- The game gets almost unplayable from level 15 down
- Very few types of monsters
- Waiting at the temple to heal the character can take a lot of time

Actually, of those 8:54 hours several were spent regenerating health while doing something else.

2013年4月28日日曜日

[FC] 月風魔伝 (1987)

How:
Found it mentioned a couple of times on hg101 forums, then read the review on the same site and immediately went out to play (and beat it in two days).
Pros:
- Fast-paced and addicting gameplay
- Cool setting
- Some levels can be rather challenging
- Nice variety of weapons and items
- Colorful and evocative levels and monsters
- The varied gameplay (side-scrolling action, dungeon crawling, boss fights, map exploration) strikes a good balance
Cons:
- Requires a good amount of backtracking
- Easy to exploit in order to max out the character stats
- Boss fights are too easy
- A bit short