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ラベル unfinished の投稿を表示しています。 すべての投稿を表示
ラベル unfinished の投稿を表示しています。 すべての投稿を表示

2015年3月25日水曜日

[C64] Warrior of Ras 1: Dunzhin (1983)

How:
Read about it from CRPGAddict.
Pros:
- Sound effects and victory music
- Some replay value (levels and events are random)
- Reaction-based traps add to the overall enjoyment
- Random dungeons reveal as you explore, which adds to the pleasure of discovery
- Nice tactical combat, in which you can choose whether to aim, force, attack, run, or hide. Attack is specific for different body parts and you have to learn the most sensitive/exposed body parts for each enemy.
Cons:
- No music during the game
- Winning or losing a battle is completely a matter of luck, as a result fights are an exercise in frustration
- The weapon and armor can break with no possible replacement
- Unnecessarily complex control system which requires you to specify how many steps to walk in which direction
- Buggy (or just awkward) player status, in which experience points and statistics fluctuate randomly
- Very high encounter rate

2014年2月22日土曜日

[C64] Halls of Death (1983)

How:
Searched for other C64 rpg's on CRPGAddict master game list after enjoying Sword of Fargoal.
How to play:
"/" : down
":" : left
";" : right
"@" : up
"+" : use stairs
"p": spells
Movement can be made faster with F1.
Spells: Sleep (1), Teleportation (2), Lightning (3), Fireball (4).
Levels:
I was proclaimed: Apprentice Bumpkin, Yokel, Trainee Warrior, Warrior, Swashbuckler, Seasoned Adventurer, Hero, Dragon Slayer, Champion, Necromancer, Sorcerer, Superhero, Guardian.
Pros:
- Cool first-person view animation on the lower right
- Spells can be used to destroy walls in the dungeon
- The game forces you to take careful choices, because:
   1) a successful game sees you going back to the surface (i.e. you need to backtrack or teleport)
   2) stats grow with items found in the dungeons, and decrease with enemy encounters, traps and magic spells
   3) game ends when any of the three stats (Strength, Psionics, Constitution) falls below zero
   4) using spells consumes both Strength and Psionics, is not always successful and becomes mandatory at the deeper levels (vs wraiths)
   5) Strength and Psionics points can be transferred to each other with a 1:3 ratio
- Gameplay can get addictive and very tense especially during the ascent phase
- Successful ascents are very rewarding
Cons:
- Fight success only depends on the strength and magic levels of the PC
- Grinding is possible only to a limited extent, as it depends on what items you find in the dungeons and the outcome of encounters
- There is no use for the collected treasure
- No sound
- The time you can spend in the dungeon is only dictated by luck, since Constitution depletes as you fight and it can only be recovered by finding Stamina, which is rare

This is as far as I got. Getting the Lord of Light rating is a matter of grinding for treasure, perhaps one day I'll do it.