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2013年7月25日木曜日

[PC] RAM Ghost (2012)

How:
Got with the AGS Bake Sale.
Quiz:
Where is the ghost in the picture above?
Pros:
- Rather addictive
- Couldn't find any use for the treasure chest in the attic
- Decorating the house with wallpapers and new furniture is naively fun
- Nice pixel graphics
Cons:
- Becomes repetitive pretty soon
- Starts difficult, ends easy
- The spook minigame is not a game at all
- Some items (e.g. the cow) feel a bit out of place
- No music

[PC] Retina (2012)

How:
Got with the AGS Bake Sale.
Pros:
- Nice roguelike graphical choice
Cons:
- The game feels not fully realized, it is not clear whether the player is actually supposed to do something or not
- Even if the purpose is purely atmospheric, it lasts too long

2013年7月24日水曜日

[PC] Fragment (2011)

How:
Got with the AGS Bake Sale.
Pros:
- Very good character design and animations, as usual
- Suggestive and emotional
- Longer than previous games from the same developer
Cons:
- Backgrounds tend to be too simple and abstract
- Puzzles are trivially easy (except perhaps one)
- Starts rather slow
- Sometimes too much philosophical

[PC] Entrapment (2012)

How:
Got it with the AGS Bake Sale.
Pros:
- Very good, consistent graphics and animations
- Nice puzzles
- A cool cutscene
- Compelling (if clichéd) murder setting
Cons:
- Many typos
- The second half of the game is all dialogues with little interaction

[PC] Abner the Amazing (2011)

How:
Got with the AGS Bake Sale.
Pros:
- Fun dialogues
- Nice story idea
Cons:
- Music style is out of place
- Very poor to no animations at all
- Some very simplistic puzzles
- Very unpolished graphics

[PC] The Rail (2012)

How:
Got with the AGS Bake Sale.
Pros:
- Excellent graphics and animations
- Nice setting
- Good puzzles
Cons:
- Music and sound effects are barely audible
- A couple of graphical glitches
- Too bad it's so short

2013年7月23日火曜日

[PC] King's Quest V: Absence Makes the Heart Go Yonder (1990)

How:
Bought the King's Quest 4+5+6 collection from GOG after playing King's Quest II.
Additional comment:
Not nearly as unbeatable as it is usually depicted.
Pros:
- Excellent graphics and animations
- Very nice music all throughout
- A cool adventure with lots of travel and a compelling story
- Nice, challenging puzzles
- Some puzzles are solvable in more than one way
- Connections with previous games of the series (e.g. Manannan cat) is rewarding for fans
- Fun and slick gameplay
- Nice graphical choice for the windowed interiors
Cons:
- Packed full of dead ends
- Cedric the owl has no use except at the very end
- Voice acting is generally mediocre
- The final part is very frustrating
- Must resort to save scumming in order to finish the game
- A couple of illogical puzzles (e.g. the moldy cheese to activate the machine)
- Some graphical and sound glitches
- The game annoyingly interrupts with a warning message every time a cutscene is going to start
- The desert maze is uncalled for

2013年7月15日月曜日

[Amiga] Dungeon Master (Psygnosis release) (1992)

How:
Had the game on Amiga as a kid but never figured out how to play it. Finally decided to give it a go after reading CRPGAddict's posts on the game.
Pros:
- Favors exploration and discovery
- Immersive and suspenseful
- Nice balance between strategic and real-time elements
- Concocting potions is a cool idea
- Excellent pacing near the end
- Combat can be challenging and rewarding
- Cool magic system, memorizing and using spells makes the difference between a good wizard player and a bad one
- Some cool spells (e.g. see through walls, invisibility)
Cons:
- Throwable weapons (arrows, shurikens) must be picked back up one by one after usage, and the space allotted for them in the inventory is limited to 5
- No music, few sound effects
- Very repetitive graphics
- Slow movements due to overloaded inventories are a real pain
- Items, weapons and armor do not have any description, except for their name and weight
- No NPCs whatsoever. Would have been nice to meet somebody at some point
- The game gets very repetitive after a while, the elements added in each dungeon are not enough to motivate progress
- Probably one or two dungeon levels too many

My winning party:


Bad ending:


Good ending:

2013年7月12日金曜日

[Amiga] Arazok's Tomb (1987)

How:
Found while randomly browsing my Gamebase Amiga collection.
Pros:
- Very good graphics
- Moderately challenging puzzles with lots of red herrings and limited inventory
- Cool fantasy/sci-fi hybrid setting
Cons:
- Rather short
- Many showstopping bugs (crashes, glitches)
- Many typos
- No dialogue
- The few speaking characters can be heard only via the optional synthesized speech, otherwise what they say is not reported on screen
- Confusing descriptions
- Weak parser
- Some annoying time-based puzzles (eating, drinking, fighting)
- Very weak and abrupt ending

2013年7月1日月曜日

[PC] Back to the Future: The Game - Episodes 1-5 (2010)

How:
Read about it on Adventuregamers.com, bought the series during a Steam sale.
Pros:
- Very nice in-game animations
- Excellent voice acting
- Great writing, dialogue and characters
- Well-balanced puzzles overall, with some fun semi-arcade parts
- Some very good humour
- Compelling story and nice setting
Cons:
- Occasional graphics, sound, gameplay and camera glitches break the game flow
- Facial animations are of alternating quality
- Music, sound effects and voice overs are out of balance
- The movement mechanism is sometimes annoying and rather buggy
- Feels a bit isolating at times
- The built-in hint system gets too much in the way (can be disabled though)