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2014年7月22日火曜日

[PC] Deus Ex (2000)

How:
Played the demo when it came out after finishing Half-Life. Didn't like the game, expecting it to be a shooter, came back to it out of curiosity with a Steam sale.
Ending:
I played through all three endings.
Pros:
- Very cool graphics, just the kind I like
- Amazing music
- Very fine dystopic sci-fi story with surprising turns of events and cool characters
- Excellent voice-overs and acting for the most part
- Exploration is rewarded
- Game difficulty and length depend on the way it is played (stealth vs shooter)
- Taken in small doses, the game offers a unique, fun and rewarding experience
- Plenty of optional content and highly non-linear
- The game offers several possible ways to reach objectives and do things. For example, I couldn't enter an area due to a game-crashing bug, but I took an alternative (more difficult) path and still made it.
Cons:
- Several graphic (collisions) and sound (music / sound efx balance) glitches
- The game is extremely dark 90% of the time
- Ending cut-scenes are underwhelming
- Some conversations are not logged
- If you attack or otherwise damage a character and do not kill him, everyone instantly knows where you are
- Not many cut-scenes
- The game is excessively long, more like a game and its sequel
- Some showstopping bugs (I couldn't enter Canal Road in HK without losing all inventory and crashing the game - had to take the difficult path)
- Enemies do not give the alarm if they see a door opening, a dead fellow, or other suspicious events
- The game misjudges your behavior with no good reason. Some NPCs (Carter, Navarre) described me as a naturally born assassin even though I didn't kill anyone, but Navarre did as a consequence of me being spotted by the enemy.

One of the three endings. Here I merge with Helios AI.

My final skill set.

My final set of augmentations. I mostly used the subdermal radar transparency, silent running, and the spy drone. Auto-healing also helped in the final chapters.

2014年5月27日火曜日

[PC] Portal 2 (2011)

How:
Got it together with the first episode in a Portal bundle sale on Steam.
Pros:
- Excellent gameplay and very well balanced puzzles
- Cool untold story that slowly unfolds, additional details can be grasped by doing more things (e.g. save a turret from incineration)
- Awesome graphics full of nice touches
- Excellent writing, dialogues and voiceovers
- Amazing environments and overall mood
- Great music
- Much more lengthy than the first episode
- All gimmicks (portals, light bridges, propulsion gel, etc.) come with a cool, "musical" sound effect
- The story continues with an awesome, lengthy co-op

Cons:
- I didn't like the colored gels too much, too many puzzles with them
- Some glitches

A hidden portrait of Cave Johnson and Caroline.

2014年4月18日金曜日

[PC88] Cosmic Soldier (1985)

How:
Found about this game after reading of Psychic War on the レトロゲームの塔 blog.
Pros:
- Nice setting
- The character leveling system is mildly interesting
- You can recruit allies among the enemies
- Generally well balanced, requires some strategy
- Nice variety of monsters
- The accompanying android idea is not bad
Cons:
- No music at all
- The few sound effects are unpleasant
- Requires a considerable amount of grinding
- Junk shops are totally useless
- Limited variety of weapons and armors, and no special attacks whatsoever
- Very limited and repetitive gameplay mechanics
- Only one save slot per party
- Very high encounter rate
- Ugly interface, the game could have looked much better with a bigger first-person view


My winning party. This must have been my fourth or fifth party overall.

The End. All playing characters and enemy sprites are seen dancing with pom-poms as if nothing ever happened.

2014年3月12日水曜日

[PSP] Shin Megami Tensei: Persona (2009)

How:
Heard about it in Japan.
Ending:
I did not play the epilogue part (a few more hours worth of gameplay).
Note:
Press Start during battles to make them considerably quicker. Without this feature, the game is an absolute pain to play.
Pros:
- Cool blend of isometric goodness and first-person dungeon crawling
- A LOT of cool monsters with funny moves and animations
- Handy auto-fight
- Very nice character graphics and animations for the different skills of all personas
- Every monster and every persona has a rationale/story behind it. For example, the くちさけおんな monster actually comes from an urban legend and behaves as the legend tells.
Cons:
- Background music is an annoying collection of distracting and out of place songs. Totally spoiled the cool mood from the original game.
- Most of the personas you create cannot be "equipped" because of level requirements, which is too high for at least the first half of the game.
- Fights can be trivially easy or frustratingly difficult even with the same exact monsters. Charmers can charm you forever, and infinite looping situations can and will take place unexpectedly.
- Too many demon combinations and too many persona skills make the game content overwhelmingly complex.
- Clichéd, unlikable playing characters (the hip-hop type, the bully, etc.).
- Very high encounter rate and repetitive gameplay.
- The game overstays its welcome by a large margin.

2014年2月22日土曜日

[C64] Halls of Death (1983)

How:
Searched for other C64 rpg's on CRPGAddict master game list after enjoying Sword of Fargoal.
How to play:
"/" : down
":" : left
";" : right
"@" : up
"+" : use stairs
"p": spells
Movement can be made faster with F1.
Spells: Sleep (1), Teleportation (2), Lightning (3), Fireball (4).
Levels:
I was proclaimed: Apprentice Bumpkin, Yokel, Trainee Warrior, Warrior, Swashbuckler, Seasoned Adventurer, Hero, Dragon Slayer, Champion, Necromancer, Sorcerer, Superhero, Guardian.
Pros:
- Cool first-person view animation on the lower right
- Spells can be used to destroy walls in the dungeon
- The game forces you to take careful choices, because:
   1) a successful game sees you going back to the surface (i.e. you need to backtrack or teleport)
   2) stats grow with items found in the dungeons, and decrease with enemy encounters, traps and magic spells
   3) game ends when any of the three stats (Strength, Psionics, Constitution) falls below zero
   4) using spells consumes both Strength and Psionics, is not always successful and becomes mandatory at the deeper levels (vs wraiths)
   5) Strength and Psionics points can be transferred to each other with a 1:3 ratio
- Gameplay can get addictive and very tense especially during the ascent phase
- Successful ascents are very rewarding
Cons:
- Fight success only depends on the strength and magic levels of the PC
- Grinding is possible only to a limited extent, as it depends on what items you find in the dungeons and the outcome of encounters
- There is no use for the collected treasure
- No sound
- The time you can spend in the dungeon is only dictated by luck, since Constitution depletes as you fight and it can only be recovered by finding Stamina, which is rare

This is as far as I got. Getting the Lord of Light rating is a matter of grinding for treasure, perhaps one day I'll do it.


2014年2月17日月曜日

[PC98] Venus - ヴィーナス (1994)

How:
Read about the game from the True Love review on Hardcoregaming101.
Ending:
I finished the game with 3 out of 4 girls without walkthrough in one go.
Pros:
- Very nice character pixel graphics, fitting very well with the backgrounds
- Generally fitting music
- Many endings (each ending is an AV recorded by the main character for his almost bankrupt company)
Cons:
- Gameplay is very simplistic, just set a date and go there
- Very few places to visit
- Very few events
- House items have descriptions but no use at all

2014年2月15日土曜日

[C64] The Sword of Fargoal (1982)

How:
Read about it on CRPGaddict, bought C64 Forever and played it right away.
Note:
Apparently this is the first game ever with random dungeons.
Pros:
- Simple, yet addictive quasi-roguelike gameplay
- Some interesting game mechanics (proximity sounds, pit traps usable as stairs) and magic spells (beacons, teleport)
Cons:
- Dungeons are quite repetitive
- The game gets almost unplayable from level 15 down
- Very few types of monsters
- Waiting at the temple to heal the character can take a lot of time

Actually, of those 8:54 hours several were spent regenerating health while doing something else.

2014年1月24日金曜日

[Android] Detective Grimoire: Secret of the Swamp (2014)

How:
Found on Adventuregamers.com after looking for some nice Android games. Bought from the Play Store.
Pros:
- Outstanding voice acting and soundtrack
- Amazing artwork with fluid, cartoonish animations and high quality cut-scenes that are just a pleasure to look at
- Very likable characters with funny, smart dialogues
- Nice spooky setting
- A lot of attention to detail (e.g. different voice recordings for the same sentences, animated buttons, each character has some small peculiarity)
- Different puzzle mechanisms (e.g. construct deductions from sentence fragments) bring some change to the usual inventory-based puzzles
Cons:
- Too many interface gimmicks that do not get used in the end (e.g. count of suspicious facts for each character, notes, etc.)
- Rather short
- Very easy
- The liquid mini-game has always the same solution (i.e. green)

2014年1月21日火曜日

[Android] ラピスと不思議なラビリンス (2013)

How:
Found by looking for nice Japanese 脱出 games on Google Play.
Note:
Could not finish the game due to a bug (shaking the mobile does not work as expected), nevertheless this happened a couple of puzzles before the ending.
Pros:
- Very nice pixel art
- Some clever puzzles involving the motion sensors of the mobile
Cons:
- The game feels like a random mix-up of fantasy elements and unrelated puzzles
- Item descriptions appear on the bottom-right, which is usually covered by the hand during play
- Some items are only needed for the sake of collection

2014年1月14日火曜日

[Android] The Lost City (2012)

How:
Read some review on Adventuregamers after explicitly looking for more Android games to play.
Pros:
- Beautiful graphics and very fitting animations
- Nice, well-balanced puzzles
- Fitting music
- Immersive atmosphere
- Nice game for some relaxed, light-hearted adventuring
Cons:
- Music is a bit repetitive, could be much better with a different theme per season
- Underwhelming, almost non-existing finale
- The overlaid text is too much in the way
- Essentially a back-tracking game, can get tedious
- Some mechanical puzzles can be solved before the PC has a way to find the solution, but the game does not accept the solution even if correct (e.g. combinatorial puzzles)